Previous: Starting your app

  1. Iphone Browser Simulator
  2. Android Phone Browser Simulator Download
  3. Mobile Browser Simulator
  4. Android Phone Browser Simulator Windows 10
  5. Browser Simulator Online

Testing in the cloud means accessing hundreds of iOs and Android simulators and emulators as well as real devices, multiple OS and OSs versions, directly from any browser. There is no need to buy mobile devices or set up emulators/simulators, you can test on hundreds of mobile devices right from your browser! How to activate the mobile browser emulator in Internet Explorer In Internet Explorer, to the mobile page that you want to view as if you were using a mobile device. Click the Tools button in the top-right corner or press ALT + X on your keyboard. Then, choose F12 Developer Tools.

The problem is on android nothing works. I have tried every browser. I have also tried Yandex browser which supports add on and have installed ie tab but it does not work. I also tried Firefox and install ie tab using chrome store foxified but again it does not work. I wish there was a way of running this cd on android. The Android simulator lets you test apps on a variety of virtual devices with different versions of Android. The emulator is compatible with Android SDK and Android Studio. It even works on macOS. Android Online Emulator. Using this emulator any user can run the APK file of an Android application using the web browser (as an extension). Among the different existing user interface configurations, this web extension runs a tablet over Android 6.0 Marshmallow.

Now, since we actually have something to look at, we need to talk about the testing and development process for our app. There are four ways to test your app as you develop: in a desktop WebKit browser, in the iOS or Android simulator, in a mobile browser on your phone, or as a native app on the phone.

Desktop browser testing

Testing your app in a browser is as simple as running the serve command in your project’s root folder.

This will start a live-reload server for your project. When changes are made to any HTML, CSS, or JavaScript files, the browser will automatically reload when the files are saved.

Try dragging the center content to the right (works with the mouse as well) to expose the left menu. Smooth like butter!

Simulator testing

You can also test right in the simulator using the cordova commands from the previous chapter. For example, to test in the iOS simulator, run:

Substitute ios with android for Android testing. If you want to get advanced, you can also open up the project file for a specific platform by opening the required Xcode or Android Eclipse project in platforms/PLATFORM inside the root of your project. Then, you can build and test from inside the platform-specific IDE. Note: if you go this route, I recommend still working inside of the root www folder, and when you’ve made changes to this folder, run the command:

Which will update the ios specific project with the code from the www folder. Note: this will overwrite any changes you’ve made to the platforms/ios/www and other platform-specific folders.

Mobile browser testing

You can also test the app directly in a mobile browser. For OS X users, Safari on OS X can directly debug websites and simulator applications. First you have to enable the remote web inspector on both the device and Safari on desktop. To do this with iOS 7 and OS X Mavericks, enable the Web Inspector option in the iOS Settings -> Safari -> Advanced section, and also enable the Developer Menu in the Advanced section of the Safari OS X settings.

Android apps supporting Android 4.4 or above can also use Chrome for remote debugging. Check out the Android docs for more info.

If you are using the local server method from the Desktop testing section and you are on the same network as the desktop computer, you can connect to the ip address of the desktop computer to test. So, if our desktop is running a test server at 192.168.1.123:8000, we can just load that address into our mobile Chrome or Safari to test it.

One problem with testing in a mobile browser is that it’s probably the furthest of the three options from the actual app experience. This is largely because the browser app is meant for browsing websites, so it often adds functionality that conflicts with your app. For example, Chrome and Safari both listen for drag events on the sides of the app which let you switch between open tabs. They also have issues with the URL bars getting in the way, and some scrolling behavior is not the same as it is in the web view running in Cordova. It is fine for small tests, but not recommended for more complex apps.

Testing as a native app

Since we are building a native (or “hybrid”) app, we can (and should!) test it as one. There are several ways to do this. If you are building for iOS, you’ll need to sign up for an Apple Developer account to test as a native app on an iPhone or iPad. Unfortunately, this costs $99 per year (don’t blame us!). Once you have an account and you have set up Xcode with your certificates to enable device testing, you’ll want to open the Xcode project from platforms/ios/ and do your testing from Xcode.

Testing on Android is much easier and faster. To test on the device, simply plug it in, and run

Iphone Browser Simulator

If this doesn’t work, make sure you have USB debugging enabled on your device, as described on the Android developer site.

Building it out

Now that we have a shell to test and we know how to test our app, let’s start building out the guts of the app!

Google is committed to advancing racial equity for Black communities. See how.

The emulator provides versatile networking capabilities that you can use toset up complex modeling and testing environments for your app. The followingsections introduce the emulator network architecture and capabilities.

Network address space

Each instance of the emulator runs behind a virtual router/firewall servicethat isolates it from your development machine network interfaces and settingsand from the internet. An emulated device can't see your development machineor other emulator instances on the network. Instead, it sees only that it isconnected through Ethernet to a router/firewall.

The virtual router for each instance manages the 10.0.2/24 network addressspace — all addresses managed by the router are in the form of 10.0.2.xx, where xx is a number. Addresses within this space arepre-allocated by the emulator/router as follows:

Network AddressDescription
10.0.2.1Router/gateway address
10.0.2.2Special alias to your host loopback interface (i.e., 127.0.0.1 on yourdevelopment machine)
10.0.2.3First DNS server
10.0.2.4 / 10.0.2.5 / 10.0.2.6Optional second, third and fourth DNS server (if any)
10.0.2.15The emulated device network/ethernet interface
127.0.0.1The emulated device loopback interface

Note that the same address assignments are used by all running emulatorinstances. That means that if you have two instances running concurrently onyour machine, each will have its own router and, behind that, each will have anIP address of 10.0.2.15. The instances are isolated by a router and cannot see each other on the same network. For information about how tolet emulator instances communicate over TCP/UDP, see Interconnecting Emulator Instances.

Also note that the address 127.0.0.1 on your development machine correspondsto the emulator's own loopback interface. If you want to access services runningon your development machine loopback interface (a.k.a. 127.0.0.1 on yourmachine), you should use the special address 10.0.2.2 instead.

Finally, note that the pre-allocated addresses of an emulated device arespecific to the Android Emulator and will probably be very different on realdevices (which are also very likely to be NAT-ed, specifically, behind arouter/firewall).

Local networking limitations

Android apps running in an emulator can connect to the network available on yourworkstation. However, apps connect through the emulator, not directly to hardware, and the emulatoracts like a normal app on your workstation. This can cause some limitations:

  • Communication with the emulated device may be blocked by a firewallprogram running on your machine.
  • Communication with the emulated device may be blocked by another(physical) firewall/router to which your machine is connected.

The emulator virtual router should be able to handle all outbound TCP andUDP connections/messages on behalf of the emulated device, provided yourdevelopment machine network environment allows it to do so. There are nobuilt-in limitations on port numbers or ranges except the one imposed by yourhost operating system and network.

Depending on the environment, the emulator might not be able to support otherprotocols (such as ICMP, used for 'ping'). Currently, theemulator does not support IGMP or multicast.

Using network redirection

To communicate with an emulator instance behind its virtual router, you needto set up network redirection on the virtual router. Clients can then connectto a specified guest port on the router, while the router directs trafficto/from that port to the emulated device host port.

To set up the network redirection, you create a mapping of host and guestports/addresses on the emulator instance. There are two ways to set upnetwork redirection: using emulator console commands and using the adb tool, asdescribed below.

Setting up redirection through the Emulator Console

Each emulator instance provides a control console that you can connect to, toissue commands that are specific to that instance. You can use theredir console command to set up redirection as needed for anemulator instance.

First, determine the console port number for the target emulator instance.For example, the console port number for the first emulator instance launched is5554. Next, connect to the console of the target emulator instance, specifyingits console port number, as follows:

Once connected, use the redir command to work with redirection.To add a redirection, use:

where <protocol> is either tcp or udp,and <host-port> and <guest-port> set themapping between your own machine and the emulated system, respectively.

For example, the following command sets up a redirection that handles allincoming TCP connections to your host (development) machine on 127.0.0.1:5000and will pass them through to the emulated system on 10.0.2.15:6000:

To delete a redirection, you can use the redir del command. Tolist all redirection for a specific instance, you can use redirlist. For more information about these and other console commands, seeUsing the Emulator Console.

Note that port numbers are restricted by your local environment. This typicallymeans that you cannot use host port numbers under 1024 without specialadministrator privileges. Also, you won't be able to set up a redirection for ahost port that is already in use by another process on your machine. In thatcase, redir generates an error message to that effect.

Setting up redirection through adb

The Android Debug Bridge (adb) tool provides port forwarding, an alternateway for you to set up network redirection. For more information, see Forwarding Ports in the adbdocumentation.

Note that adb does not currently offer any way to remove a redirection,except by killing the adb server.

Configuring the emulator DNS settings

At startup, the emulator reads the list of DNS servers that your system iscurrently using. It then stores the IP addresses of up to four servers on thislist and sets up aliases to them on the emulated addresses 10.0.2.3, 10.0.2.4,10.0.2.5 and 10.0.2.6 as needed.

Android Phone Browser Simulator Download

On Linux and OS X, the emulator obtains the DNS server addresses by parsingthe file /etc/resolv.conf. On Windows, the emulator obtains theaddresses by calling the GetNetworkParams() API. Note that thisusually means that the emulator ignores the content of your 'hosts' file(/etc/hosts on Linux/OS X, %WINDOWS%/system32/HOSTS on Windows).

When starting the emulator at the command line, you can also use the-dns-server <serverList> option to manually specify theaddresses of DNS servers to use, where <serverList> is a comma-separatedlist of server names or IP addresses. You might find this option useful if youencounter DNS resolution problems in the emulated network (for example, an'Unknown Host error' message that appears when using the web browser).

Using the emulator with a proxy

On many corporate networks, direct connections to the internet don't work (they're refused bythe network administrators), except if they happen through a specific proxy. Web browsers andother corporate apps are preconfigured to use the proxy, so you can browse the web. Forregular apps, like the emulator, they need to know that there's a proxy and that they need toconnect to it.

Due to the nature of HTTP, a direct web server connection and a connection througha proxy result in different GET requests. The emulator transparently rewrites theGET requests from the virtual device before talking to the proxy so it works.

Mobile browser simulator

If your emulator must access the internet through a proxy server, you can configure acustom HTTP proxy from the emulator's Extended controls screen. With the emulatoropen, click More , and then click Settings andProxy. From here, you can define your own HTTP proxy settings.

Alternatively, you can configure a proxy from the command line with the-http-proxy <proxy> option when starting the emulator.In this case, you specify proxy informationin <proxy> in one of these formats:

or

The -http-proxy option forces the emulator to use the specifiedHTTP/HTTPS proxy for all outgoing TCP connections. Redirection for UDP is notcurrently supported.

Alternatively, you can define the environment variablehttp_proxy to the value you want to use for<proxy>. In this case, you do not need to specify a value for<proxy> in the -http-proxy command — theemulator checks the value of the http_proxy environment variable atstartup and uses its value automatically, if defined.

You can use the -debug-proxy option to diagnose proxyconnection problems.

Interconnecting emulator instances

To allow one emulator instance to communicate with another, you must set upthe necessary network redirection as illustrated below.

Assume that your environment is

Mobile Browser Simulator

  • A is your development machine
  • B is your first emulator instance, running on A
  • C is your second emulator instance, also running on A

and you want to run a server on B, to which C will connect, here is how youcould set it up:

  1. Set up the server on B, listening to10.0.2.15:<serverPort>
  2. On the B console, set up a redirection fromA:localhost:<localPort> to B:10.0.2.15:<serverPort>
  3. On C, have the client connect to 10.0.2.2:<localPort>

For example, if you wanted to run an HTTP server, you can select<serverPort> as 80 and <localPort> as8080:

Android Phone Browser Simulator
  • B listens on 10.0.2.15:80
  • On the B console, issue redir add tcp:8080:80
  • C connects to 10.0.2.2:8080

Sending a voice call or SMS to another emulator instance

The emulator automatically forwards simulated voice calls and SMS messages from one instance toanother. To send a voice call or SMS, use the dialer app or SMS app, respectively,from one of the emulators.

Android Phone Browser Simulator Windows 10

To initiate a simulated voice call to another emulator instance:

  1. Launch the dialer app on the originating emulator instance.
  2. As the number to dial, enter the console port number of the instance you'd like to call. You can determine the console port number of the target instance by checking its window title, where the console port number is reported as 'Android Emulator (<port>).
  3. Press 'Dial'. A new inbound call appears in the target emulator instance.

Browser Simulator Online

To send an SMS message to another emulator instance, launch the SMS app (if available). Specify the console port number of the target emulator instance as as the SMS address, enter the message text, and send the message. The message is delivered to the target emulator instance.

You can also connect to an emulator console to simulate an incoming voice call or SMS.For more information, seeTelephony Emulation and SMS Emulation.